### Wolcen: Lords of Mayhem - All Classes List (Keystones and Passive Bonuses)

This guide contains all needed information about classes in detail.

## Guide to All Classes in Wolcen: Lords of Mayhem

### Introduction

It is important to keep in mind that it is probably not as useful as a hard calculator for final character builds since you're probably not taking every single node of any given class (which is what this reference aggregates). Rather, it is best used to answer questions like "Where is the best place to get crit?"

### Tier 1

**Soldier**

*The Wild Card*

+60% crit chance score.

*The Heat of Battle*

+25 rage each time you take a hit.

*Second Wind*

When under 30% max health, gain a burst of health regen.

- Crit Damage 48%
- Max Health 46%
- Resist (All) 36%
- Health Regen 36%
- Melee Weapon Damage 24%
- Rage Cost Reduction 24%
- Attack Crit Chance 18%
- Spell Crit Chance 18%
- Attack Damage 16%
- Status Ailment Resist 12%
- All Skills CDR 10%
- Will Cost Reduction 8%
- Movespeed 6%
- Ferocity 25
- Toughness 25
- Rage Conservation 3 sec

**Sentinel**

*Backline Raider*

Increase attack speed and spell cast speed by 50%.

*Pinch Runner*

Gain +3 stamina points when at 30% or lower health.

*Covert Operative*

+100% dodge chance after taking a hit.

- Max Health 48%
- Dodge Chance 36%
- Projectile Damage 30%
- Melee Weapon Damage 30%
- Force Shield 24%
- Health Regen 24%
- Damage (Full Stam) 20%
- Crit Chance 18%
- Attack Speed 18%
- Spell Cast Speed 18%
- Attack Damage 16%
- Stamina Regen 15%
- All Skill CDR 10%
- Resist (All) 9%
- Movespeed 6%
- Damage per Lost Stam 4%
- Toughness 25
- Agility 25
- Stamina Points 1

**Scholar**

*Attrition Strategist*

+60% status ailment chance.

*Thirst for Knowledge*

Force shield recharges 25% from health globes.

*Purifier's Will*

When force shield is full, gain 30% damage reduction.

- Force Shield Regen 42%
- Force Shield Delay 30%
- Material Status Chance 25%
- Element Status Chance 25%
- Occult Status Chance 25%
- Spell Damage 24%
- Ailment Damage 24%
- Spell Cast Speed 24%
- Health Globe Healing 20%
- Force Shield 20%
- Damage (All) 16%
- Resist (All) 18%
- Status Ailment Resist 17%
- All Skill CDR 10%
- Rage Cost Reduction 10%
- Will Cost Reduction 10%
- Max Will + Rage 150
- Wisdom 25
- Toughness 25
- Health Globe Range 15

### Tier 2

**Warmonger**

*Gods Among Men*

+50% physical, toxic and rend damage. Cannot deal any other types of damage.

*Bestial Frenzy*

4% increased damage for each nearby enemy within 4m. Can be specced to increase range by 2m and/or damage by 1%.

*Feast for the Crows*

+2% life leech for all forms of damage.

*Manic Slaughter*

+2% damage per 100 unspent rage points.

*Blood Reaper*

50% of physical damage converted to rend damage.

- Melee Weapon Damage 44%
- Attack Damage 42%
- Attack Speed 30%
- Elemental -> Phys 30%
- Occult -> Phys 30%
- Material Damage 25%
- Max Health 18%
- Bleed Chance (Rend) 15%
- Health Regen 12%
- Resist (All) 12%
- Rage Taken per Hit 10%
- Spell Cast Speed 9%
- Movespeed 5%
- Life Leech (Bleeding) 4%
- Life Leech (Spells) 2%
- Life Leech (Attacks) 2%
- Max Health (Static) 100
- Rage Gen on Kill 35
- Ferocity 25
- Resist (All) (Static) 5

**Assassin**

*Blessing of the Jade Union*

50% of physical damage converted into toxic damage.

*Slipping Shadow*

Dodge rolls can go through enemies.

*Clandestine Execution*

Deal 25% more damage when only one enemy is within 7m range. If specced, can increase damage to 30% or reduce range requirement by 3m.

*Phantom Strike*

Crit chance of a dash attack is doubled.

*Merciless Lethality*

Increase crit damage by 100%, but reduce base damage by 30%.

- Attack Speed 65%
- Crit Chance 63%
- Dodge Chance 55%
- Poison Stack Duration 50%
- Material Damage 25%
- Force Shield 24%
- Dash CDR 20%
- Max Health 18%
- Poison Damage 15%
- Stamina Regen 15%
- Spell Cast Speed 9%
- Movespeed 5%
- Max Health (Static) 100
- Force Shield (Static) 100
- Agility 25
- Dash Range +2m
- Stamina Points 1

**Cabalist**

*Primordial Insights*

Damage over time spells can crit.

*Insidious Decay*

Increase Ailment stacks by 2 per application, but reduce non-DoT damage by 30%.

*Grievous Afflictions*

A single hit may now apply 2 different ailment types.

*Immortal Offering*

Killing an enemy grants +5% damage for each ailment stack on that enemy (max 5 per damage type).

*Power of the First Men*

50% chance to multiply the number of ailment stacks inflicted by 2. If specced, can be increased to 100% chance.

- Ailment Damage 142%
- Ailment Duration 75%
- Status Ailment Chance 48%
- Force Shield 44%
- Spell Crit Chance 36%
- Spell Damage 32%
- Status Ailment Resist 30%
- Resist (All) 27%
- Spell Cast Speed 9%
- Spell Cost Reduction 8%
- Movespeed 5%
- Attack Speed 5%
- Non-DoT Damage -40%
- Wisdom 25
- Max Ailment Stacks 10

**Praetorian**

*Selfless Courage*

+25% to resist (all) for you and allies after blocking a hit.

*Retaliator*

Increase damage by 0.75% of physical resistance, but reduce critical hit chance by 50%. If specced, increase to 1.25% of physical resistance.

*Kingless Aegis*

6% added block chance and allows any weapon to block.

*Sacred Oath*

Blocking attacks adds 2 weakness stacks to enemies in 7m radius. If specced, add 3 stacks.

*Blessed Manna*

+40% resist (all) for you and allies after picking up health globe.

- Resist (All) 66%
- Max Health 53%
- Block Efficiency 40%
- Health Regen 37%
- Health Regen Rate 30%
- Attack Damage 24%
- Crit Damage 24%
- Block Chance 10%
- Healing (Health Globe) 10%
- Spell Cast Speed 9%
- Movespeed 5%
- Attack Speed 5%
- Health Globe Gen. 4%
- Added Block Chance 3%
- Ferocity 25

**Ranger**

*Come What May*

All projectiles pierce every target within 6m radius.

*Persistance Hunting*

25% more damage to enemies with impaired movement.

*Archion's Teachings*

One extra projectile on all projectile skills, but reduce projectile damage by 50%.

*Meditative Focus*

Increase Damage by 25% when further than 6m from enemies. If specced, increase damage bonus to 35% and/or reduce required distance to 4m.

*Safe from Afar*

Damage scales up to 175% with range (max 15m).

- Dodge Chance 55%
- Projectile Crit Chance 54%
- Attack Speed 50%
- Projectile Damage 48%
- Projectile Speed 30%
- Projectile Crit Damage 25%
- Stasis Chance (Aether) 25%
- Stun Chance (Physical) 20%
- Freeze Chance (Frost) 20%
- Max Health 18%
- Force Shield 16%
- Spell Cast Speed 9%
- Movespeed 5%
- Max Health (Static) 100
- Force Shield (Static) 100
- Agility 25
- Pierce to Projectiles 1

**Warlock**

*Duty to Exterminate*

+200 max willpower and rage. If specced, increase to 400.

*Residual Energy*

Attacks gain +30% damage from the last spell cast. Damage is of same type.

*Reining in the Darkness*

+100% spell crit chance while willpower is over 75%.

*Faith Leech*

Life leech affects force shield instead of health.

*Resilience to Corruption*

DoTs affect force shield before health.

- Force Shield 44%
- Force Shield Regen 42%
- Spell Cast Speed 39%
- Spell Damage 36%
- Spell Cost Reduction 20%
- Force Shield Delay 20%
- Status Ailment Resist 18%
- Resist (All) 18%
- Elemental Damage 15%
- Occult Damage 15%
- Willpower Regen 10%
- Movespeed 5%
- Attack Speed 5%
- Life Leech (Spells) 4%
- Wisdom 25
- Willpower on Hit 20

### Tier 3

**Eos**

*Dawn's Pious Striker*

Dealing sacred damage executes targets below 15% health. Works on underlings and specialists. Champions can be affected as well if specced.

*Beacon for the Lost*

If force shield is above 50%, increase sacred spell damage by 25%, otherwise increase sacred attack damage by 25%. If Specced, can be boosted to 35% damage.

*Unflagging Prayer*

When your health drops below 30%, revive all nearby allies and boost all their resistances by 30%. If Specced, resistance boost increases to 50%.

- Sacred Damage 50%
- Attack Damage 40%
- Spell Damage 40%
- Force Shield 33%
- Resist (All) 18%
- Health Gained 10%
- Health Gained (Spells) 10%

**Duskglaive**

*Tethered Shade*

Dodge rolling deals damage and leaves a decoy for 1s. If specced, decoy explodes within 2m radius.

*Waltzing Smoke*

Dodging makes you invisible for 5s. While invisible, next skill has +30% damage. Walzing Smoke has a 12s cooldown. If specced, invisible duration increased to 10s.

*Life's First Movement*

Gain a 10 point scale of light and darkness (spells give darkness, attacks give light). If ratio is between 4-6, increase attack damage by 50% of spell damage bonus and vice versa. If not within ratio, spells and attacks lose 20% of bonuses. If specced, ratio range is increased to 3-7.

- Dodge Chance 48%
- Spell Cast Speed 43%
- Attack Speed 41%
- Shadow Damage 40%
- Attack Damage 16%
- Spell Damage 16%
- Rage Cost Reduction 10%
- Will Cost Reduction 10%
- Will/Rage Transfer Rate 10%
- Max Willpower 100
- Max Rage 100
- Stamina Points 2

**Plaguebringer**

*Undertaker*

Dying enemies within 10m have a 10% chance to drop green globes. Picking up green globes grants +30% poison damage for 5s (stacking). If specced, also applies to dying summons and increases duration to 10s.

*Sacrifice of Flesh*

You lose 20% health and force shield, but summons take 25% less damage. If specced, lose up to 30% more health/force shield and summons take up to 60% less damage.

*Toxic Emanations*

Every 2s, enemies in 7m radius gain a poison stack. If specced, enemies in radius are slowed 20%.

- Damage (Summon) 50%
- Health (Summon) 40%
- Toxic Damage 40%
- Atk/Spl Speed (Summon) 30%
- Health Regen (Summon) 20%
- Max Health 18%

**Siegebreaker**

*Salvatory Anchor*

- Bruiser - +0.5 health regen for every health point on chest / helm.
- Heavy - Double all resist score on chest / helm.
- Rogue - Regen health and force shield equal to double health points on chest / helm every time you dodge.
- Sorceror - 0.01 force shield regen per force shield on chest / helm.

*Disallowing Vessel*

When Stationary, gain inexorable point stacks. Each stack reduces move speed by 5% and increases damage by 6%. Max 10 stacks. If specced, +10% health regen and resist (all) per point.

*Belligerent Banner*

Gain fortress points every 1.5 seconds, max 10. Each point increases block chance by 4%. Points are lost when blocking. If specced, increase is 5% per point.

- Resist (All) 70%
- Physical Damage 65%
- Block Efficiency 34%
- Crit Damage 28%
- Max Health 24%
- Elemental Damage -10%
- Occult Damage -10%
- Dodge Chance -45%
- Plus Dmg per Block 51

**Alastor**

*Static Transferal*

Basic attacks add overload points (max 6) that increase damage by 6%. Using a skill consumes all overload points and doubles damage. If specced, overload points are halved instead of reduced to 0.

*Sparking Dart*

Device and lightning skills use power charges in addition to will. Power charges are generated 4 per second or on basic attacks. Device and lightning have damage increased by 200% times number of power charges. If specced, reduces power charge point cost of skills by 30%.

*Intravenous Neural Cord*

+75% attack speed following a critical. If specced, bonus increases to 100%.

- Crit Chance 60%
- Attack Speed 45%
- Force Shield 38%
- Lightning Damage 30%
- Max Health 24%
- Dodge Chance 24%
- Damage (All) 18%
- Stamina Regen 16%
- Crit Damage 10%

**Oracle of the Trinity**

*Ancient Favour*

Different elements grant different accords that last 5s or until it is triggered again (1 sec lock out). Fire grants 20% crit, frost grants 50% ailment chance, and lightning grants 50% crit chance. 1 accord can be active concurrently. If specced, 2 accords can be active concurrently.

*Omnitempest*

Elements have cast procs at cursor location with 2s cooldown. Fire has 7% chance of meteor, frost has 10% chance of frost lance, and lightning has 10% chance of chain lightning. If specced, 10% for meteor, 15% for frost lance, 15% for chain lightning.

*Elementary Destabilization*

When willpower dips below 30%, you have a chance to explode dealing damage to you and enemies based on max force shield or health. The explosion regenerates 20% of willpower and has a 5s cooldown. If specced, deals more damage.

- Force Shield Regen 59%
- Spell Cast Speed 36%
- Elemental Resistance 30%
- Will Cost Reduction 21%
- Force Shield 16%
- Lightning Damage 15%
- Frost Damage 15%
- Fire Damage 15%
- Elemental Damage 10%
- Will/Rage Transfer Rate 10%
- Max Health -20%

**Child of Fury**

*Furious Appetite*

Passively regenerate rage instead of willpower. If specced and rage is over 750, abilities have +100% rage cost but deal double damage

*Flurrying Flames*

Attacks generate Unleashed Fury points. Points give +3% attack speed, +0.2% life leech and -1% resist (all) per point. Max stacks are 50 and drop after 3s out of combat. If specced, increase attack speed by 1% and life leech by 0.1% per point.

*Blistering Embrace*

Upon hit, 10% to consume burn stacks (if > 5) to increase damage by 10% per stack consumed. if specced, killed enemies transfer 5 burn stacks to nearby enemies.

- Fire Damage 40%
- Status Ailment Resist 40%
- Attack Speed 30%
- Phys -> Fire 30%
- Max Health 28%
- Rage per Hit Taken 10%
- Block Chance (1H weap) 10%
- Status Ailment Chance 9%
- Material Resist -10%
- Occult Resist -10%
- Dodge Chance -30%

**Exorcist**

*Branded Burst*

Gain 1 Tenet Point (max 5) every 2.5 sec of not getting hit. Every time you are hit, consume 1 tenet point. 15% damage reduction per tenet point.. If specced, increase damage reduction to 20%.

*Academic Fieldwork*

Gain 1 Headhunter point (max 5) every time a champion or higher ranked enemy is killed. Headhunter points give +15% material damage and lasts 30s. If specced, duration increases to 50s.

*Blessed Silver*

You have 5 annointed ammunition points that replenish every 2s or if you dodge. Increase projectile damage by 10% per point you have, or increase melee by 10% for each missing. Using a projectile skill expends a point. If specced, crits refill points.

- Material Damage 45%
- Melee Weapon Damage 40%
- Projectile Damage 40%
- Dodge Chance 33%
- Material Resistance 30%
- Max Health 16%
- Movespeed 10%
- Crit Chance 9%

**Time Weaver**

*Which Time Cannot Heal*

Whenever you hit enemies afflicted with stasis, they take 100% of the hit damage after 1.5s delay. If specced, increase damage after delay by 20%.

*Dire Juncture*

Health and force shield are set at 85% of maximum, but take 60% of all damage only after a 1 sec delay. If specced, health and force shield are set at 90%.

*Captured Velocity*

Hiting enemies with spells grant supernatural paradox points while hiting enemies with attacks grant earthly paradox points. Increase spell cast speed and attack speed by 10% per point respectively. Max 5 stacks, lasts 5 sec. If specced, increase boost to 15%.

- Aether Damage 55%
- Status Ailment Chance 48%
- Force Shield Delay 48%
- Dodge Chance 33%
- Force Shield 32%
- Spell Cast Speed 18%
- Attack Speed 10%
- Max Ailment Stacks 10

**Arms Maester**

*Virtuose Stance*

Alternate stances when dodging. Probing Weakness gives 10% chance to double damage on basic attacks, but reduces all resistances by 25%. Stalwart Resolve gives 10% block chance and 25% block efficiency, but reduces damage by 25%. If specced, increases chance to double attack damage and block chance of respecitve stances by 5%.

*Pugilist's Momentum*

Fourth basic attack of weapon does something extra. If bow or staff, shoots projectiles in all directions. If two handed weapon, stuns all enemies hit. If one handed weapon, becomes a crit. If specced, fourth attack deals 50% additional damage.

*Proud Reprisal*

When blocking, 100% of weapon damage dealt to enemy as retaliation. If specced, damage becomes rend damage.

- 1H Weapon Damage 42%
- 2H Weapon Damage 42%
- Rend Damage 24%
- Block Chance 20%
- Block Efficiency 14%
- Crit Damage 10%
- Attack Speed 10%
- Attack Damage 8%
- Max Health 8%
- Added Block Chance 6%

**White Arrow**

*Hungry Stalactite*

Enemies are dealt 30% damage per the amount of pierce remaining on a projectile. If specced, adds 10%.

*Acute Tracking*

Gain Cold Blooded points every 2 sec in combat (max 5). Increase damage by 10% per point. Points are lost when you take damage. If specced, gain points every 1.5s.

*Wintry Hail*

Projectiles bounce up to 2 times within 10m radius. +15% frost damage after bouncing. If specced, bounces an additional time.

- Frost Damage 50%
- Force Shield 43%
- Projectile Damage 38%
- Force Shield Regen 24%
- Dodge Chance 21%
- Crit Damage 14%
- Crit Chance 9%
- Projectile Crit Chance 9%
- Movespeed -5%
- Attack Speed -10%

**Abyssal Shaper**

*Occult Affliction*

Occult Damage increased by 5% for every cursed stack on the enemy. If specced, increase to 7%.

*Masochistic Effigy*

Double max force shield. Life cannot exceed 5% of max force shield. If specced, cannot exceed 15%.

*Fatal Pact*

Ailments you cast are also put on you. At 10 stacks, they consume and grant an effect to you and allies for 7 sec. Stasis grants 25% movespeed. Curse grants 30% resistance. Weakness grants 30% damage. DoTs grants 30% max health and force shield. If specced, grants 30% chance to increase number of ailments on self by 1 per proc.

- Occult Status Chance 75%
- Occult Damage 45%
- Force Shield Delay 42%
- Ailment Damage 24%
- Status Ailment Chance 21%
- Force Shield 16%
- Force Shield Regen 12%
- Health Regen -34%
- Occult Resist (Static) 30

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